A chill, top down automation game about mining asteroids down to the core.
Steam page Play the demo

Fact sheet

TitleBOREWORKS
DeveloperHello Egg
Based inMelbourne, Australia
Release date2026
PlatformsSteam - Windows, macOS, Linux (desktop only)
PriceTBA
GenreRelaxing top-down asteroid-mining automation
Steam tagsAutomation, Mining, Casual, Top-Down, 2D, Sci-fi/Space, Singleplayer, Resource Management, Exploration, Relaxing
PlayersSingleplayer
Steam App ID4814630  (store page, demo live)
Press contactcontact@helloegg.io

Description

Short:

Build bots. Figure out logistics. Automate yourself out of a job. A chill, top down automation game about mining asteroids down to the core.

Long:

You're here for the core. It's at the center, and the rest of the asteroid is in the way. Digging there by hand would take roughly forever, so you're going to make it somebody else's job.

BOREWORKS is a top down automation game about mining procedurally generated asteroids: build bots, deal with logistics, automate everything.

Features

Automate yourself out of a job

Every problem in this game can be solved by building a bot. Tired of mining? Bot. Tired of hauling rocks? Bot. Tired of telling bots where to dig? Believe it or not, bot.

Command an asteroid-eating swarm

Your first bot is precious. You might even name it. An hour later you've got a swarm of them stripping a vein like ants on ice cream, and you've stopped naming things.

Figure out logistics

Mining the rock is the easy part. Getting it home is the game. You raise an outpost in the dark and the bots lay track out to meet it. As far as they're concerned, that's a neighborhood. Then they eat the neighborhood.

Use the asteroid to mine the asteroid

You spend rocks to build bots to mine rocks to build more bots. By the end you'll have spent the whole asteroid on the machine that ate it.

No combat. No death. No spaghetti.

The asteroid doesn't fight back. The bots don't unionize. The most dangerous thing on this asteroid is you, and you're just here for the rocks.

Every asteroid is different

Each one is procedurally generated, which is a fancy way of saying I don't know where anything is either.

Reach the core

The game ends. That's a feature. About two hours from your first rock to the core, the credits roll, and a fresh asteroid is waiting whenever you want another.

History

I love Factorio. I have also never finished it. There is always one more thing to automate, one more bottleneck to chase, and the game is perfectly happy to let that go on forever. BOREWORKS started as a slightly selfish wish: I wanted that loop, the build-a-bot-to-fix-the-thing-that-annoys-you loop, inside a game that actually ends.

So this is a Factorio you can finish. One asteroid, mined down to its core, in about two hours. Just the satisfying part of automation, with a real end you can reach in one sitting. It is my first game, built solo by a longtime software engineer who wanted to spend evenings automating something that was not the day job.

Screenshots

BOREWORKS screenshot 1
BOREWORKS screenshot 2
BOREWORKS screenshot 3
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BOREWORKS screenshot 7