| Title | BOREWORKS |
| Developer | Hello Egg |
| Based in | Melbourne, Australia |
| Release date | 2026 |
| Platforms | Steam - Windows, macOS, Linux (desktop only) |
| Price | TBA |
| Genre | Relaxing top-down asteroid-mining automation |
| Steam tags | Automation, Mining, Casual, Top-Down, 2D, Sci-fi/Space, Singleplayer, Resource Management, Exploration, Relaxing |
| Players | Singleplayer |
| Steam App ID | 4814630 (store page, demo live) |
| Press contact | contact@helloegg.io |
Short:
A chill, top down automation game about mining asteroids down to the core. Build bots. Figure out logistics. Automate yourself out of a job.
Long:
You're here for the core. It's at the center, and the rest of the asteroid is in the way. Digging there by hand would take roughly forever, so you're going to make it somebody else's job.
BOREWORKS is a top down automation game about mining procedurally generated asteroids: build bots, deal with logistics, automate everything.
The whole loop, condensed: one asteroid, mined to its core in about two hours, then it ends - and a fresh one is waiting whenever you want another.
Every problem in this game can be solved by building a bot. Tired of mining? Bot. Tired of hauling rocks? Bot. Tired of telling bots where to dig? Believe it or not, bot.
Your first bot is precious. You might even name it. An hour later you've got a swarm of them stripping a vein like ants on ice cream, and you've stopped naming things.
Mining the rock is the easy part. Getting it home is the game. You raise an outpost in the dark and the bots lay track out to meet it. As far as they're concerned, that's a neighborhood. Then they eat the neighborhood.
You spend rocks to build bots to mine rocks to build more bots. By the end you'll have spent the whole asteroid on the machine that ate it.
The asteroid doesn't fight back. The bots don't unionize. The most dangerous thing on this asteroid is you, and you're just here for the rocks.
Each one is procedurally generated, which is a fancy way of saying I don't know where anything is either.
The game ends. That's a feature. About two hours from your first rock to the core, the credits roll, and a fresh asteroid is waiting whenever you want another.
I love Factorio. I've played it for hundreds of hours. I have also never finished it. I would always get to the mid game and bounce off the ever increasing complexity. BOREWORKS started as a slightly selfish wish: I wanted an automation game that I could actually finish.
So BOREWORKS is just the satisfying part of automation, with a real end you can reach in one sitting. It is my first game, built solo by a longtime software engineer who wanted to spend evenings automating something that was not the day job.
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| Steam (game + demo) | store.steampowered.com/app/4814630 |
| Press contact | contact@helloegg.io |
| Bluesky | @helloegg.bsky.social |